EDPX 3701 Digi Fab – Week 4 (To Plot, Or Not)

I had some technical difficulties when I was plotting, which I found to effect a lot more things than I hoped it would have. It turns out that there is an automatic setting that I forgot to click while using the GraphIt software.

But overall, I learned that I would have liked to print out the logos and do test prints over the course of a few days to troubleshoot the design for print. I would like to revisit the plotter and extend this project somehow to make it worth a grad credit.

I feel that if I would have printed bigger and removed some text that the overall project would have been more successful. However, I felt hung up on the vague criteria and should have allowed myself more flexibility and experimentation. 

I also learned the limitations of the plotter and how simplifying a design, experimenting with lines could amplify a design. 

I’m curious if you could “plot” a design with a 3D printer…but also want to design sustainably and with purpose! 

The struggle. 

EDPX 5100 – Grad Critique – Week 3: Inspiration and Progress

I researched different approaches to narratives in video games. I found an interesting article that featured a, “What Remains of EdithFinch,” which is a game that claims to have no narrative. (I want to play it so bad!) 

I have been playing, “Lumino City,” on my phone which is a very beautifully made puzzle game with a touching story integrated into it.

Story Telling and Interactivity in Video Gaming

I read these articles to further explore this theory. 

When Video Games Tell Stories: A Model of Video Game Narrative Architectures

For my game, and since I will be using Twine which allows for option selecting that influences the story giving the player a sense of agency. In order for my game to be able to branch out, I have decided to create two different outcomes.

The player will have two choices when experiencing a significant, potentially traumatic life event. To either remember reality or remember a mostly fabricated memory. As I said before I want to explore identity through perception, reality, fabrication, and memory. 

Does remembering fake memories affect you as a person vs. remembering a life event in it’s reality? 

The answer to this question is obvious and has been explored before through this movie entitled Mysterious Skin. I won’t go into the synopsis but one character fabricates a memory and the other remembers it vividly, the same memory because the experience was shared.

Exploring this concept from the same point of view as a person who has personally done both intrigues me. What memories made me who I am and what memories protected me from who I could have become?

In the future, the player being able to recover a memory and gain insight (which would potentially affect the player’s score) is something I am interested in as well. 

A Total Beginner’s Guide to Twine 2.1

But first…I must learn how to use this program. This website a beginner’s guide to Twine made by Adam Hammond has been super helpful.

The next step is to learn how to implement processing into Twine. 

Until, next time. 

Other helpful links!!!!

https://yutsi.itch.io/norcodemo

https://www.w3schools.com/css/

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EDPX 3701 Digi Fab – Week 3 (No LOGO)

I started this project trying to recreate a logo from a single logo, but I couldn’t necessarily do so. What became more interesting to me is creating a logo from three different logos. Bot the skew one logo but create a new form of the logo from a separate logo, a comment on how all of the logos blur together essentially and our perspective changes the meaning, creating something new that wasn’t intended. 

I have done several projects based on of logos, the initial commentary was a criticism of branding. I read () book entitled “NO LOGO” and became interested in what it meant when we as people started branding ourselves. Who did we start to become and did they, in fact, start to shape our identity? 

What was challenging with this particular project with the plotter was incorporating a pattern into the design. 

EDPX 5100 – Grad Critique – Week 2: Project Proposal Update and Progress

Project Proposal:

After talking to the class about my project and talking through the process of my idea the general consensus is to make a game. At first, a choose your own adventure game came to mind as if the player were to recontextualize my history and change it and grow with the character.  There was another suggestion that was suggested that was similar to the game ZORK, the character would travel from world to world, alternate universe to alternate universe and in the end depending on the choices the player made would either end up being me or someone else entirely created by the memories they chose.

This game is being created to question perception, memory, and identity. I once read an article about how our memories make us who we are. But, what if the memories that we possess are fabricated? Who are we then? The game would operate in a first-person linear way at first until you experienced something that created a memory, the user would then choose from two different scenarios, selected a fabricated memory or one based more in reality. Depending on which one they chose that would change the directory of the player. Right now for the first part of the quarter, I would like to focus on 2 different possible outcomes and make it grow from two to five or seven depending on how the story started to unfold. 

Right now, I am picturing a small bubble popping up on the screen when you select a memory, “You created a memory!” As a scoring system, there is no winning or losing, just exploring through different outcomes based on choices. It would then say, “Your identity changed 10%.” It would then list the ways that it changed, what skills you have gained, and what skills you have lost. 

The skills I need would be narrative skills which I possess, and to master Twine which was suggested and confirmed through other conversations with peers and professors.

Schedule: 

1/5 – Introduction, Syllabus, Pop Quiz, Planning

1/12 – Proposal #1 & Schedules (Goals & Tasks: Outline Narrative (Basic), start sketch, research)

1/19 – Goals & Tasks: Continue to learn new techniques in Twine, experiment with layout, perfect narrative

1/26 – Goals & Tasks: Finalize layout of game (testing stage)

2/2 – Goals & Tasks: Continue to improve the game and narrative

2/9 – Midterm Progress and Proposal #2 (Goals & Tasks: Show game with limited outcomes (2)

2/16 – Goals & Tasks: Tweak narrative to provide more layers for game

2/23 – Goals & Tasks: Make the game more interactive to accommodate other outcomes

3/2 – Goals & Tasks: Continue to improve game

3/9 – Goals & Tasks: Continue to improve game with testing

3/16 – Final Presentations – Publish game and release it online for others to play

 

Email From Rafael:

“Cherish,

Twine is great. Easy to learn, cross-platform, open source, and has been used in work featured in the Whitney Museum of art. 
 
Ren’Py is another that has been used for visual novels. 
 

I’ve started to learn Twine. The tutorial videos of Alan Hammond are great.

ludo ergo sum”

Progress:

Research Materials – 

Tools to make narrative games

http://twinery.org/2/#!/stories

https://the-quinnspiracy.itch.io/depressionquest

http://twinery.org/

https://twinery.org/forum/discussion/7535/using-the-online-version

https://www.renpy.org/

https://archive.org/details/msdos_zork_i_1980

 

The goal is to go from here after I write the narrative…

https://twinery.org/forum/discussion/2344/can-be-used-twine-to-work-together-online

To be continued…

EDPX 3701 Digi Fab – Cultural Event #1

 

During this cultural event, the professors of the Art Department were featured. The work they presented varied in subject matter and media. The work that I was primarily focused on was the work done by the EDP professors. Primarily Tim and Kristen, which had two different representations of the department. This further pushes the idea of flexibility in the department. EDP can be interpreted in a variety of ways. 

What I walked away with from the show is the drive to do more experimentation. The way I look at the EDP program is basically a science experiment. I am curious as to what the other students from the other departments thought of the two professors featured from our department. The way I felt about DU’s art program as a whole is that a group of classically trained artists live within its walls. I feel that the EDP department might interrupt that classical training, which is why theories, ideas, and mediums that Tim and Kristen used were so different from the others. 

        

EDPX 3701 Digi Fab – Week 2 (Plottin’ Patterns)

This Sunday was my first experience with a plotter, which was error free! 

Go me. 

         

When I used the plotter I found that all of the plots that I had hand drawn felt more complex as I was creating them as opposed to when I was actually plotting them. I was really inspired by the first set of polts that we were asked to do and focused on what was primarily textile design. 

So, then I started to experiment with overlaying the plotted images with different colors to see what effect it would give. 

Using this process I could see where pausing the machine would be beneficial in the process.

In the end, I learned that the plotter is beneficial for more complex vector designs because it provides permission. 

Overall, I understand the process and feel like I understand the plotter’s potential now that I have utilized the machine. I would like to design a layered design and experiment with the plotter and use it as a screen printer that would overlay colors and shapes. 

EDPX 5100 – Grad Critique – Week 1: Project Proposal

Project Proposal, Process, and Precedents

After finishing my undergrad I spent a lot of time watching several TedTalk videos and never has one had a greater influence than the talk Miwa Matreyek had given that featured her Myth and Infrastructure piece. 

While writing my project proposal I found that thinking big is the direction I need to go. That this Grad Critique is the first, and the one to really experiment with. 

Here’s how it will go:

  1. Coding in Processing – ongoing skill
  2. Writing a story – ongoing skill
  3. Include the figure (performance?) – new skill
  4. Move into (4D animation) – new skill
  5. Then include all of these elements into a moving breathing piece. 

Skills needed are coding, watching and studying several processing videos. 

Writing a cohesive story that I can “show” and keep people intrigued, using changes of mood through lights, movement and eventually sound (not this quarter). The story is central to bonds and how we create them psychologically as humans but primarily as women. My story involves searching for that bond but having nothing to attach myself to. (Finding a metaphor for that, the first thing that comes to mind is a barnacle). Perhaps I am forshadowing a future project where I plan to analyze a bond by measuring it and collecting data…

This narrative is about perception, memory, magical realism, and mysticism. I once read an article about how our memories make us who we are. But, what if the memories that we possess are fabricated? Who are we then? 

Identity. 

The resources I would need would be processing, (4D Program), computer, projector, self.

I expect to have a solid storyline to process in code but the second half of the semester and by the end having something finalized in (4D animation). The performance part of the piece, the soundscapes, those I expect to come later and to be ongoing unless I prove to learn how to use these programs effectively earlier on. 

The goal by the end of the quarter is to get proficient enough in code to be able to transfer my vision and translate it into Cinema 4D. 

Maybe…my figure can be animated…THEN come in later at a certain point? I’m not sure about the conclusion yet. 

But, that’s all she wrote, folks. 

EDPX 3701 Digi Fab – Week 1 (Those Patterns Tho.)

Per this assignment, I realized how much patterns influence my life, mostly because all of the patterns I chose came from my closet (or the pile of clothes that lives on my floor). 

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Another thing I learned is I wear A LOT of black and sometimes white. 

Some of the patterns were a little easier to replicate than others, although I tend to stylize rather than go the realistic route. The repetition is attractive and I can appreciate the design. My favorite patterns would be the more randomized patterns that I felt I was able to replicate well.