I researched different approaches to narratives in video games. I found an interesting article that featured a, “What Remains of EdithFinch,” which is a game that claims to have no narrative. (I want to play it so bad!)
I have been playing, “Lumino City,” on my phone which is a very beautifully made puzzle game with a touching story integrated into it.
I read these articles to further explore this theory.
For my game, and since I will be using Twine which allows for option selecting that influences the story giving the player a sense of agency. In order for my game to be able to branch out, I have decided to create two different outcomes.
The player will have two choices when experiencing a significant, potentially traumatic life event. To either remember reality or remember a mostly fabricated memory. As I said before I want to explore identity through perception, reality, fabrication, and memory.
Does remembering fake memories affect you as a person vs. remembering a life event in it’s reality?
The answer to this question is obvious and has been explored before through this movie entitled Mysterious Skin. I won’t go into the synopsis but one character fabricates a memory and the other remembers it vividly, the same memory because the experience was shared.
Exploring this concept from the same point of view as a person who has personally done both intrigues me. What memories made me who I am and what memories protected me from who I could have become?
In the future, the player being able to recover a memory and gain insight (which would potentially affect the player’s score) is something I am interested in as well.
But first…I must learn how to use this program. This website a beginner’s guide to Twine made by Adam Hammond has been super helpful.
The next step is to learn how to implement processing into Twine.
Until, next time.
Other helpful links!!!!