EDPX 5100 – Grad Critique – Week 6: To Be Continued

This week was spent continuing the story. 

As I approach the end of the Formative Years, I’m not sure where to end it.

Having a tangible story of my life has put a lot in perspective. 

I want to turn this into an interactive 8-bit game eventually. Through this process, I found that game design is something I really enjoy.

I have always known that I want to create art to explore myself and then extend that exploration into larger ideas that will impact those around me positively. 

(Chris this question is for you, what game did you suggest that I play? This one?)

There’s not a lot to be written here this week, but I have included the link to my game as progress. 

Formative Years

Some other links:




EDPX 3701 Digi Fab – Week 6 (More 3D Stuff!)

For this first print, there were no real inspirations that I could look to and get some sort of motivation from. I took the model into Tinkercad and booleaned text and the skeletal fish (it moves!) together. 


This print gave me some perspective on how long a 3D print would take, this particular one took almost an hour. 

Now to make a 2 to 4 hour print that is not…tiny…is a challenge. My natural inclination is to make something as detailed as possible. 

Abstract 3D work has inspired me in a sculptural sense, although the need for a 3D printed object that serves some sort of purpose still ways heavy on my mind.

Project 2, will be focused on narrative and serve a purpose for art! 


Inspired me to print with the MakerBot at work, and in the end, I am hoping to use this printer to print 3D products that will serve as accessible technology. 

He is the guardian of the jalapeno sprouts.

EDPX 5100 – Grad Critique – Week 5: Mid-Point (Where am I going?)


The reason I was inspired to create a game about my life is that whenever I was experiencing anything in my life that was difficult emotionally, mentally, or physically…video game characters, movie characters, characters in a book…especially heroes served as inspiration.

These characters were written to inspire overcoming an adversary, but because of my family dynamic, I felt that I gained much more from them than that. I learned how to handle stressful situations, I learned how to be a good person, I learned that other people were put in situations that they did not choose to be in and overcame it and continued forward. 

When I worked face to face with people who were experiencing adversary due to the trauma they had experienced in the past, I saw that they were often times stuck. They felt that they were unable to move forward.

This game serves as a metaphor for that experience, the player is literally moving through stressful and intense situations. They are forced to make difficult decisions and be the consequence of that decision.

For me, the game is a way for me to go through my life and see where I have come, where I am still struggling, and how far I can go.

Eventually, I want this game to be a guide and perhaps a friend for others that have had to be in situations that were difficult, who are still moving through those life choices.

What’s really interesting to me is the layout of Twine. It resembles synopsizes in the brain. When you have experienced intense psychological and repeated trauma your brain is wired a certain way. In order to move beyond that place, you have to do work to rewire those paths.

Twine is a beautiful way to envision that. Perhaps even a way for others to examine their own path. 

I would like my final presentation to be a published game, everyone in the class will sit at the computer for 2 minutes and play the game and critique it from there.

Instead of this game that I am calling my life, I want to focus on the formative years which for me was from birth to age 12. 

I have restarted this game a total of 5 times, first I focused on the most traumatic parts, then I shifted to being vague, then I tried to skip over gaps in my life to fit it all in. 

In the end, I have decided to focus on the time in my life when I lived in two tiny towns in Texas. The history won’t necessarily change, but the way the character chooses to interact with life challenges will reveal more than other choices. 

The next step is to flesh out the mysticism, and fanaticism of that time for me and add more interactivity, loops, and pictures. 

I have a goal of 150-200 nodes and to publish the game by the end of the quarter. I’m about 1/4 – 1/3 there.

Formative Years


How to Use Twine to Develop Your Game



EDPX 3701 Digi Fab – Week 5 (It’s 3D)

I am fascinated by the idea of the integration of 3D printing technology. 


I am not very versed in 3D sculpting.


For now, experimentation is key until I figure out the skills that I would like to apply and eventually make 3D models that have layers like this. 

It was difficult to get used to the 3D space that is MakerMesh, Tinkercad, and Blender. 

My strategy right now, while I am learning is to make objects that are functional so that I can at least use the plastic I am producing into the world.

I did, however, make a collage of something a bit weird to experiment with different shapes. 

I have used all programs simultaneously, but I feel like the “duck” needs some patch work done.

Like with any new skill that needs to be learned there is a sense of frustration and failure that comes with not being able to execute your vision. 

(Currently waiting on my tax return to purchase new equipment)

The limitations I set are for myself and with practice, I will move beyond them, it just feels so limiting right now. 

EDPX 5100 – Grad Critique – Week 4: Progress, Progress, Progress…

I have continued to work on programming in Twine. This week was spent on laying down the storyline for the game.


I’m Fine (1)

This is my game ^ but I am not sure if you can view it yet, I believe I have to publish it first. 


I have been researching how to tell a story through gaming still, there is a certain way to present information and provide options while staying on a non-linear stary plane.



This game has been an inspiration for me as far as layout. 


The challenging this is thinking about if someone would play this game, I feel like I would have an installation/interactive set up in a gallery. 

That makes the most sense to me.